In-Depth Breakdown - https://www.arctiem.com/fathertime
Father Time is a demo reel piece I have been working on for the past few months.
Everything was rendered in Houdini and Arnold.
Backplate from Kelly - https://www.pexels.com/@kelly-1179532/
Created as part of Demo Reel at Gnomon School of Visual Effects
Socials :
email: rahul18gpt@gmail.com
Website:https://www.arctiem.com/
Linkedin: https://www.linkedin.com/in/rahul-gupta-595073179/
Instagram: https://www.instagram.com/arctiem/
"Scott Buckley - Age of Wonder" is under a Creative Commons (CC-BY 4.0) license.
https://creativecommons.org/licenses/by/4.0/
/ musicbyscottb
Music powered by BreakingCopyright: https://www.youtube.com/watch?v=wREEWCqS5d4&t=0s
Father Time
The idea was to create a sandstorm scene of an epic scale and to convey a story of the impeding doom.
A more technically challenging project I've done in recent memory. This of course, is partly due to the immense amount of rendering.
At the starting stage, I was constantly wedging attributes to get the look I wanted from the rolling clouds. While doing this, I used to quickly matte paint inside of nuke by duplicating one rendered cloud and laying it out.
To get a break up in the shapes of the sand clouds, I had to collide the pyro simulation with 3-4 cylinders at the start of the simulation. I also played with the timescale; I slowed down the simulation in the pyro solver after a certain point.