Detailed breakdown : https://arctiem.com/smallwaterfall
Stats : Total point count - Water - 34 Million + 30 Million (Base Sim + Splash and Waterfall Sim)
Total point count - whitewater - 12 Million (waterfall) + 12 Million (base) + 4 Million (splash)
Water and whitewater were rendered in Karma CPU; all geo + mist was rendered with Karma XPU.
Assets from Megascans.
Created as part of Liquid Simulations and Demo Reel at Gnomon School of Visual Effects
Socials :
email: rahul18gpt@gmail.com
Linkedin: linkedin.com/in/rahul-gupta-595073179/
Instagram: instagram.com/arctiem/
Small Waterfall
The goal of this project was always to create a beautiful and peaceful piece that somebody would see and want to be instantly transported to.
It was an exciting challenge to map out and block out the initial geometry.
While working on the FLIP sim, I ran into interesting problems. I was simulating the actual waterfall and the ground river as two separate FLIP sims, so I could have better control over the behavior.