Detailed breakdown: https://www.arctiem.com/galacticbattle
Everything was rendered in Karma XPU.
Responsible for all aspects except mountains (megascans) and SpaceShip (sketchfab).
Socials :
Website : https://www.arctiem.com
email: rahul18gpt@gmail.com
Linkedin: https://www.linkedin.com/in/rahul-gupta-595073179/
Instagram: https://www.instagram.com/arctiem/
Music: 'Legacy' by Scott Buckley - released under CC-BY 4.0. www.scottbuckley.com.au
The most recent project that I've completed. Galactic Battle is a large-scale battle scene. It is rendered in Karma XPU inside Houdini, my second USD project after the Small Waterfall project.
Responsible for all aspects except models
After wedging every day for almost 2 weeks and getting to the best possible explosions shapes by the process of eliminations and keeping the best attribute values, I started to lookdev the explosions inside of a LOP network in Houdini.
The early blackouts were a good way to previsualize the placement of the explosions and the tracers that would be causing the explosions.
Explosion Layers
Explosions
Below is my LOPnet, I created a custom controller so I could turn the geometry on and off as needed when I was rendering different layers with mattes.